- Unity Script Reference
http://docs.unity3d.com/Documentation/ScriptReference/ - Unity Wiki - Editor Scripts
http://wiki.unity3d.com/index.php/Category:Editor_Scripts
資料:
- 將Script放入Menu中方便使用
http://docs.unity3d.com/Documentation/ScriptReference/MenuItem.html - 常用的執行手法:對選擇物執行
http://docs.unity3d.com/Documentation/ScriptReference/Selection.html - 處理Assets時所需要的Interface
http://unity3d.com/support/documentation/ScriptReference/AssetDatabase.html
http://unity3d.com/support/documentation/ScriptReference/Resources.html - 處理Asset Settings
http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.html
http://docs.unity3d.com/Documentation/ScriptReference/AssetImporter.html - 連結網頁
http://docs.unity3d.com/Documentation/ScriptReference/Application.OpenURL.html
參考文章蒐集:
- http://forum.unity3d.com/threads/92148-need-help-with-texture-import-setting-script
零散紀錄:
- 取得Type
GameObject.GetType().Name - 取得某個選擇中的Asset的路徑(亦可作用於目錄)
AssetDatabase.GetAssetPath(OBJECT) - 取得 某個Asset檔案 內的所有元件
AssetDatabase.LoadAllAssetsAtPath("AssetPath")
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