2012年1月29日 星期日
2011年7月12日 星期二
2011年6月6日 星期一
用Motion Path快速做出脊椎狀、鍊狀結構
- 用curve畫出想要的曲線
- 選擇單元物件與curve
- [Animation] Animate / Motion Paths / Attach to Motion Path
用Nrubs來雕塑Polygon曲面
對要做出板面狀的Polygon曲面相當有用的技巧
- 用一個nurbs plane涵蓋住polygon模型
- 選取polygon模型與plane
- [Animation] Create Deformers / Warp
- 就可使用nurbs plane來控制polygon模型
2011年5月27日 星期五
Wireframe rendering in Mental ray
- 在材質的shading group(SG)中展開mental ray/Contours標籤
- 勾選Enable Contour Rendering,設定Color, Alpha, Width
- 開啟Render Settings,在Features/Contours標籤中勾選Enable Contour Rendering
- 在Draw By Property Difference中設定所需的render方式,勾選Around all poly faces以render所有的edges
2011年3月6日 星期日
[MAYA] AO算圖
方法1 -
將mesh給予surface shader材質, out color給予mentalray的mib_amb_occlusion材質(Texture類中), 調整mib_amb_occ的參數 sample與max distance, spread為發散值影響陰影濃度, dark/bright為亮暗色設定, 一般調整sample及max distance即可, 最後以mentalray進行render
方法2 -
將物件加入新的render layer, 對layer右鍵>attributes, 點擊Presets>Occlusion
方法3 -
啟用Mentalray作render, 開啟Render settings, 切到Passes Tab, Create new render pass然後Associate, Render View中File>load render pass
將mesh給予surface shader材質, out color給予mentalray的mib_amb_occlusion材質(Texture類中), 調整mib_amb_occ的參數 sample與max distance, spread為發散值影響陰影濃度, dark/bright為亮暗色設定, 一般調整sample及max distance即可, 最後以mentalray進行render
方法2 -
將物件加入新的render layer, 對layer右鍵>attributes, 點擊Presets>Occlusion
方法3 -
啟用Mentalray作render, 開啟Render settings, 切到Passes Tab, Create new render pass然後Associate, Render View中File>load render pass
2011年2月27日 星期日
[MAYA] plug-in kk_controllers
模組化控制器
Description
Use this script in rigging process for adding controllers to them.
Color:
Use color slider to change color of controllers and any other things in your scene.
Lock&hide:
Lock or hide translate, rotate, scale and visibility of controllers and any other things in your scene.
Get lock and hide info from existing object in your scene by pressing get from selected button then by apply to selected button you can apply these info to another one.
mirror :
mirror controllers shapes from one side to another.
Shapes:
Create a controller shape by simply pressing a button and if you have something selected in scene the controller's shape will snape to that.
Slider maker:
Press slider maker button to bring back slider maker window then set the height and width value of slider’s border and set value of slider’s handle and finally press make slider button.
Combine shapes:
Select child shape and parent shape then press combine shape button to combine these two to one.
Freeze transformations:
By using freeze transformations button you are able to freeze locked transformations of controllers and you don’t have to unlock them before freezing them.
How to install:
Put kk_icons folder in your prefs/icons folder, put the kk_controllers.mel into your scripts folder then launch Maya in command line type kk_controllers and hit enter
Description
Use this script in rigging process for adding controllers to them.
Color:
Use color slider to change color of controllers and any other things in your scene.
Lock&hide:
Lock or hide translate, rotate, scale and visibility of controllers and any other things in your scene.
Get lock and hide info from existing object in your scene by pressing get from selected button then by apply to selected button you can apply these info to another one.
mirror :
mirror controllers shapes from one side to another.
Shapes:
Create a controller shape by simply pressing a button and if you have something selected in scene the controller's shape will snape to that.
Slider maker:
Press slider maker button to bring back slider maker window then set the height and width value of slider’s border and set value of slider’s handle and finally press make slider button.
Combine shapes:
Select child shape and parent shape then press combine shape button to combine these two to one.
Freeze transformations:
By using freeze transformations button you are able to freeze locked transformations of controllers and you don’t have to unlock them before freezing them.
How to install:
Put kk_icons folder in your prefs/icons folder, put the kk_controllers.mel into your scripts folder then launch Maya in command line type kk_controllers and hit enter
訂閱:
意見 (Atom)