如果直接
會造成UnityEnging.Object與object的衝突
using System
會造成UnityEnging.Object與object的衝突
using sys = System;
static void clearConsoleLog ()
{
Assembly assembly = Assembly.GetAssembly(typeof(SceneView));
sys.Type type = assembly.GetType("UnityEditorInternal.LogEntries");
MethodInfo method = type.GetMethod ("Clear");
method.Invoke (new object (), null);
}
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